6/21/2023 0 Comments Professor fizzwizzle creating tipsOne other thing I do, which is pretty standard I'm sure, is render everything much larger than the final version - usually at four times the size, but sometimes even larger if I'm doing significant post-processing. I think this is particularly important when you're going for a simple cartoony look. I often had to simplify my models so the sprites would look less cluttered. As for modeling something that looks good when rendered as a small sprite, one thing is obvious: it really helps to limit the amount of detail you include. I've been more conscious of this while working on our current game, and it often yields cleaner cel-shading as a bonus. and since I'm still learning, I'm already a sloppy modeler! In making Professor Fizzwizzle I often made the mistake of using too many polys, which resulted in models that were frustratingly slow to pose. Matt: Unfortunately, not having to worry about the number of polygons can lead to some really sloppy modeling. The in-game story that you see is his creation entirely When he first showed me the rhyming version of it, I thought it was amazing! Combine the silly plot, the rhyming verses, and the excellent illustrations, and you've got yourself a memorable story! After these rough initial ideas, Matt really fleshed out the Professor and the Rage-Bots, giving them the character and spunk you see in-game.Īs for the story of the Friend-Bots turning into Rage-Bots, Matt really took off running with it. I had originally intended to use a vocoder (my uncle created his own, which I could use) to give them robotic-sounding voices, but we didn't end up doing that. The Rage-Bots were chosen because I figured they fit with the Professor theme, and because they would be fairly easy to come up with sound effects for. I decided that a Professor would be a good fit because he would allow us to have gadget-like powerups that could be used to add complexity to the puzzles. Ryan: It started with the "platform puzzle game" idea, but it was obvious that we needed a protagonist.
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